![]() This is a god that would shun his family members if they showed prowess over him or exhibited anything that made them ‘less of a god’. See, Zeus in Greek mythology wasn’t as loving as the Hercules movie depicted him. What I found fun about this is that it doesn’t necessarily gloss over Zeus and his exploits in that typical Disney sort of way. ![]() At all times, Zeus and Prometheus are discussing the events that the player is engaging with, providing background to characters or locations, with a semi comedic approach that keeps things light enough for the younger gamers out there. Where it shines however, is how the narrative is delivered and the genuinely good writing of the characters, both in the foreground and background. It’s an often-told story of good versus evil in an open-world setting that again, will not win any awards for originality. Prometheus tells the story of Fenyx, either a male or female hero as chosen by the player, that must venture into the land of ancient Greece to rescue the other displaced Gods and to ultimately overthrow Typhon from the mountain that Zeus tried to bury him with. If he is correct and the saving of the world comes about then he gets to be freed from his eternal punishment of being eaten alive by a large Eagle. Prometheus bargains with Zeus about the success of a mortal which will save the land from the demonic presence. Starting with Zeus and Prometheus discussing the emergence of the titan Typhon and destruction of the mortal realm. Running through individually rendered blades of grass at speed is a joy, especially when not noticing any of that open-world pop in that plagued the previous generations so obviously.īeyond this creature comfort is also a well told story. The world of mythological Greece stretches out as far as the eye can see, with faraway creatures and foliage being easy enough to make out from the extended draw distance. ![]() While playing in performance mode at 4K 60FPS, Immortals: Fenyx Rising looks and plays incredibly well with no stutters or frame drops encountered during my lengthy playthrough. To start with, on PS5 you have the benefit of the pure grunt that a Nintendo Switch in 2017 didn’t have. However, beyond all this and the somewhat generic external appearance, Immortals does have something to offer here. Couple this with the lush colourful art style, stamina bars, exploration controls and you have a good case for dismissing this as a copy/paste job. This is to the point of being almost laughable, with a large open world separated into questing hubs, with a large red demonic presence causing trouble in the centre of the map. Created by Ubisoft Quebec, Immortals shoots high by being a title that is clearly inspired by and cut from the same cloth as Legend of Zelda: Breath of the Wild. When it comes to where Immortals: Fenyx Rising sits on the “is it bad” clone scale, things are a bit clearer cut. Simply put, if done well, then they can be just as good as, if not better than the original inspiration. Same goes for souls-likes, Metroidvania’s and side scrolling beat-em-ups from the 90s that all play the same way as Double Dragon did. Think of Rogue-likes, games which all seem to stem from one game that most of us have not played. Sometimes, they offer gamers a window into enjoying more of an experience that they enjoyed previously. While this is true and likely the reason why people find these overly similar experiences so dislikeable, I don’t consider clones to be an ultimate evil. So why are clones considered such bad business? The immediate negative thought is that it reminds us of those times when someone would copy your homework, only changing the odd word to make it seem different enough to stand alone. Sometime in the long long ago, this genre defining classic was considered a clone of Quake. Between these titles you will find a pathway littered with hundreds of clone experiences that were momentarily broken up with the odd hit that changed the pathway to something bigger. Think of Doom for a second, now think of Call of Duty. After all, the video games industry is mostly built on a clone in some form or other, with one ground-breaking title making way for its copies, only for the next transcendent experience that seeks to break the mould in some way. ![]() It’s sometimes difficult to find the right stance to take when discussing games that are designated as ‘clones’ of other popular titles. Decemin PS5 / Reviews tagged breath of the wild / Fenyx / Immortals / PS5 / review / Rising / zelda by Grizz
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |